Adam Berger - Advanced expert with 20+ years of experience in virtual worlds
All classes take place in Alife Virtual World at our dedicated Alife Virtual School region
Learn and Grow at Alife Virtual World School
Course Code: FAS-251 | School of Creation
Welcome, future fashion designer! This course is your comprehensive introduction to creating your own clothing and accessories within the Alife Virtual World. Have you ever dreamed of designing an outfit that perfectly expresses your style, but couldn't find it in any store? This is your chance to stop searching and start creating. We will guide you from the fundamental principles of avatar clothing layers to the hands-on process of building your very first 3D garments and accessories from scratch.
In this intermediate-level course, we move beyond basic avatar customization and into the realm of true content creation. You will learn the essential tools and techniques used by virtual world designers every day. We will demystify the process, breaking it down into manageable steps that will empower you to bring your creative visions to life. Get ready to transform your avatar's wardrobe and take your first major step toward becoming a virtual fashion creator!
Upon successful completion of this course, you will be able to:
By the end of this course, you will have the confidence and skill to:
This course is led by Adam Berger, our resident expert in Building with Prims and Meshes. With over 20 years of experience shaping virtual worlds, Adam possesses an unparalleled understanding of the in-world build tools and the art of turning simple shapes into complex, beautiful creations. He has a passion for empowering new creators and a talent for making complicated concepts easy to understand.
In Alife Virtual, and other OpenSim worlds, avatar clothing comes in two primary forms. Understanding the difference is the first crucial step for any designer.
A key tool for making these two systems work together is the Alpha Layer. An alpha layer is a special wearable that makes parts of your avatar's body invisible. This is essential to prevent your avatar's skin from poking through a 3D prim skirt or shirt.
Let's create a simple t-shirt using the system layers. This exercise will teach you about the Appearance editor and texture application.
You've mastered system layers, which are great for skin-tight clothing. But what about clothes with volume, like a skirt, a belt, or boots? For that, we need to build 3D objects. In this lesson, you'll learn to create your first piece of 3D clothing using primitive objects, or "prims". We'll focus on creating a simple tube skirt.
The core of in-world creation is the Build menu. To access it, right-click on the ground and select "Build" (or press Ctrl+B). This opens the build tool window and puts you in Build Mode. You'll see different shapes you can create (Cube, Sphere, Cylinder, etc.). We'll use these as our raw materials.
Once an object is created (or "rezzed"), you can select it and press Ctrl+Shift+L to link your camera to it, making it easier to work on. You'll use three primary tools:
A single prim is great, but the real power comes from combining, or linking, multiple prims into one object. This allows you to create more complex shapes. In this lesson, we'll create a simple beaded bracelet, which will teach you about linking, precision placement, and using texture properties to add realism.
The prim you select last before linking is the Root Prim. This is important because the entire linked object will take on the name, permissions, and script contents of the root prim. When attaching, the object's position is relative to the root prim's center.
Practice is key! Complete these exercises in the Alife Virtual School sandbox to solidify your skills. Don't be afraid to experiment.
Task: Create a matching set of system clothing. This includes a T-shirt, pants, and socks. You don't need to create your own textures; find three different textures in your inventory or the library (e.g., a fabric, a metal, a pattern) and apply them creatively.
Instructions: Use the Appearance editor to create a new shirt, new pants, and new socks. Apply a different texture to each but use the "Color/Tint" feature to make them all a matching color scheme (e.g., all shades of blue). Save each item individually, and then save the whole look as a new "Outfit".
Expected Outcome: A wearable, three-piece system clothing set saved in your inventory, and a saved Outfit that allows you to wear all three pieces with one click.
Task: Build upon the skirt from Lesson 2 by adding a linked belt.
Instructions: Create a cylinder prim skirt. Then, rez a Torus prim. Size and shape the torus to be a belt that fits around the top of the skirt. Create a small, flattened cube for a "belt buckle". Position the buckle on the front of the belt. Select the skirt, the belt, and the buckle (select the skirt last to make it the root prim), and link them (Ctrl+L).
Expected Outcome: A single, linked object consisting of a skirt, belt, and buckle that can be attached to the Pelvis and moves as one piece.
Task: Create a futuristic-looking visor accessory for your avatar's head.
Instructions: Rez a thin cylinder. Use the "Path Cut" feature in the Object tab to cut it into a half-circle. Rotate and position this arc in front of your avatar's eyes. Texture it with 50% transparency to make it see-through. Add a "High" shininess and a small amount of "Glow" (0.05) to make it look futuristic. Attach the final object to your "Chin" or "Nose" attachment point for stability.
Expected Outcome: A wearable, glowing, semi-transparent visor that stays on your avatar's face as you move.
Task: Your instructor, Adam, will give you a "broken" object: a pair of prim boots. One boot is attached to the wrong point, and the other is not linked properly and falls apart when you try to move it.
Instructions:
1. Wear the boots. Identify which boot is attached incorrectly. Right-click, Edit it, and in the "General" tab of the build tool, change its attachment point to the correct one ("Left Foot" or "Right Foot").
2. For the other boot, rez it on the ground. You will see it's made of several prims. Select all the prims of that boot, and link them together (Ctrl+L).
3. Take the newly linked boot into your inventory and attach it to the correct foot.
Expected Outcome: A fully functional, wearable pair of boots where both are correctly linked and attached to the proper feet.
Congratulations on completing the Introduction to Fashion Creation! You have taken a significant leap into the world of virtual content creation. You are now proficient in a wide range of essential skills, including:
You now possess the foundational knowledge to create a wide variety of basic clothing and accessories, giving you the freedom to express your unique style in Alife Virtual.
Your journey doesn't have to end here! We encourage you to continue developing your skills. Based on what you've learned, we recommend the following courses: